	// Waits until row 4, columns 4-7, have only 1 enemy in them
50 waitNearlyEmptyRowRange 4 4 7

0 create insectRed left -10 sixtyPathTwice invert 330 1 4 4
15 create insectRed left -10 sixtyPathTwice invert 330 1 4 5
15 create insectRed left -10 sixtyPathTwice invert 330 1 4 6
15 create insectRed left -10 sixtyPathTwice invert 330 1 4 7

